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PhysX

Physics simulation

PhysX Description
PhysX is a proprietary realtime physics engine middleware SDK. PhysX was authored at NovodeX, an ETH Zurich spin-off. In 2004, NovodeX
was acquired by Ageia, and in February 2008, Ageia was acquired by Nvidia.
The term PhysX can also refer to the PPU expansion card designed by Ageia to accelerate PhysX-enabled video games.
Video games supporting hardware acceleration by PhysX can be accelerated by either a PhysX PPU or a CUDA-enabled GeForce GPU (if it has at least 32 cores and a minimum of 256 MB dedicated graphics memory), thus offloading physics calculations from the CPU, allowing it to perform other tasks instead.
Middleware physics engines free game developers from writing their own code which implements classical mechanics (Newtonian physics) to do e.g. soft body dynamics. PhysX is one of the handful of physics engines used in the large majority of today's games.
The PhysX engine and SDK are available for Microsoft Windows, macOS, Linux, PlayStation 2, PlayStation 3, PlayStation 4, Xbox 360, Xbox One and the Wii. The PhysX SDK is provided to developers for free for both commercial and non-commercial use on Windows, Linux, macOS, iOS and Android platforms. At GDC 2015, Nvidia made PhysX' source code available on GitHub, but requiring registration on the developer.nvidia.com.
The first game to use PhysX was Bet On Soldier: Blood Sport. Nvidia PhysX is part of Nvidia GameWorks.
A list below shows PhysX alternatives which were either selected by us or voted for by users. You can filter this list by tags and platforms

Latest version of PhysX is 9.17.0527 and it was released on 2017-06-29.

PhysX Alternatives

  • Phyz by Firma Stache

    Phyz (Dax Phyz) is a public domain, 2.5D physics engine with built-in editor and DirectX graphics and sound. In contrast to most other real-time physics engines, it is vertex based and stochastic....

    Latest version of Phyz (Dax Phyz) is 3.34 and it was released on 2017-03-02.

    Tags: Articles Containing Video Clips, Computer Physics Engines, Physics Software, Publicdomain Software
  • OECake by Prometech Software, Inc.

    OE-Cake, OE-CAKE! or OE Cake is a 2D fluid physics sandbox which was used to demonstrate the Octave Engine fluid physics simulator created by Prometech Software Inc.. It was one of the first engines...

    Tags: Video Game Development Software, Video Game Engines, Science Software, Computer Physics Engines
  • SOFA by Inria,CNRS,USTL,UJF,MGH

    Simulation Open Framework Architecture (SOFA) is an open source framework primarily targeted at real-time physical simulation, with an emphasis on medical simulation. It is mostly intended for the...

    Latest version of SOFA is 17.06 and it was released on {{Start date and age|2017|06}}.

    Tags: Computer Physics Engines, Computational Science, Simulation Software, Medical Simulation, Health Software
  • Euphoria Game Engine by NaturalMotion

    Euphoria is a game animation engine created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full...

    Tags: 2008 Software, Anatomical Simulation, Animation Software, Computer Physics Engines, Euphoria Games, Middleware For Computer Games, Video Game Engines
  • Realflow by Next Limit Technologies

    RealFlow is a fluid and dynamics simulation tool for the 3D and visual effects industry, developed by Next Limit Technologies in Madrid, Spain. This stand-alone application can be used in...

    Tags: 3d Graphics Software, Computer Physics Engines, Software That Uses Qt