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PhysX

Physics simulation

PhysX Description
PhysX is a proprietary realtime physics engine middleware SDK. PhysX was authored at NovodeX, an ETH Zurich spin-off. In 2004, NovodeX
was acquired by Ageia, and in February 2008, Ageia was acquired by Nvidia.
The term PhysX can also refer to the PPU expansion card designed by Ageia to accelerate PhysX-enabled video games.
Video games supporting hardware acceleration by PhysX can be accelerated by either a PhysX PPU or a CUDA-enabled GeForce GPU (if it has at least 32 cores and a minimum of 256 MB dedicated graphics memory), thus offloading physics calculations from the CPU, allowing it to perform other tasks instead.
Middleware physics engines free game developers from writing their own code which implements classical mechanics (Newtonian physics) to do e.g. soft body dynamics. PhysX is one of the handful of physics engines used in the large majority of today's games.
The PhysX engine and SDK are available for Microsoft Windows, macOS, Linux, PlayStation 2, PlayStation 3, PlayStation 4, Xbox 360, Xbox One and the Wii. The PhysX SDK is provided to developers for free for both commercial and non-commercial use on Windows, Linux, macOS, iOS and Android platforms. At GDC 2015, Nvidia made PhysX' source code available on GitHub, but requiring registration on the developer.nvidia.com.
The first game to use PhysX was Bet On Soldier: Blood Sport. Nvidia PhysX is part of Nvidia GameWorks.
A list below shows PhysX alternatives which were either selected by us or voted for by users. You can filter this list by tags and platforms

Latest version of PhysX is 9.17.0527 and it was released on 2017-06-29.

PhysX Alternatives

  • C4 Engine by Terathon Software LLC

    The C4 Engine was a proprietary computer game engine developed by Terathon Software that was used to create 3D games and other types of interactive virtual simulations for PlayStation 4, PlayStation...

    Latest version of C4 Engine is Version 4.5 and it was released on 28 March 2015.

    Tags: Game Engines For Linux, Iphone Video Game Engines, Macos Programming Tools, Playstation 3 Software, Playstation 4 Software, Video Game Development Software For Linux, Video Game Development Software, Video Game Engines
  • Foldinghome by Pande Laboratory, Sony,Nvidia,ATI, Cauldron Development

    Folding@home (FAH or F@h) is a distributed computing project for disease research that simulates protein folding, computational drug design, and other types of molecular dynamics. The project uses...

    Latest version of Folding@home is 7.4.4 and it was released on 2014-03-19.

    Tags: Computerrelated Introductions In 2000, Bioinformatics, Computational Biology, Computational Chemistry, Crossplatform Software, Data Mining And Machine Learning Software, Distributed Computing Projects, Hidden Markov Models, Mathematical And Theoretical Biology, Molecular Dynamics Software, Molecular Modelling, Molecular Modelling Software, Playstation 3 Software, Proprietary Crossplatform Software, Protein Folds, Protein Structure, Simulation Software, Stanford University, Medical Technology, Medical Research Organizations, Science Software For Linux, Science Software For Macos, Science Software For Windows