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Flare3D

Content creation system

Flare3D is a framework for developing interactive three-dimensional (3D) graphics within Adobe Flash Player and Adobe AIR, written in ActionScript 3. Flare3D includes a 3D object editor (the Flare3D IDE) and a 3D graphics engine for rendering 3D graphics. Flare3D runs on current web browsers utilizing the Adobe Flash Player, and uses Stage3D for GPU-accelerated rendering. Flare3D has not been under active development since late 2014.
Flare3D has been used to develop popular browser-based video games such as FarmVille 2 and CityVille 2. Flare3D is one of the first frameworks to make GPU-accelerated 3D applications practical for web browsers, and is similar in purpose and design to Away3D.
The Flare3D platform consists of a 3D world editor, a runtime engine, and a collection of plug-ins for various applications.
The 3D editor may be used to lay out 3D objects, and to generate compressed Flare3D binary packages of 3D models. Such 3D models and animations may be imported from third-party programs such as Autodesk 3ds Max, or Autodesk Maya, or other mesh-based 3D modeller. The 3D runtime engine is typically supplied as a closed-source SWC package, although small portions are released on the GitHub open-source website.
The Flare3D engine uses Stage3D for GPU-accelerated rendering, and contains support for rigid body physics, skeletal animations, and a proprietary GPU-shader language known as FLSL (Flare3D Shader Language). The engine also integrates with FLARToolkit (for augmented reality), Away Physics (from Away3D) and Starling (an Adobe project).
The Flare3D plug-in for Autodesk 3ds Max is provided for free, and enables one-click exporting of a 3D model from 3ds Max to the Flare3D file format. Animation data is also exported, for "Hierarchical" and "Skinned"-based animations. Texture data is automatically converted from unsupported formats to JPG and PNG formats which are supported by the Flare3D engine.
Flare3D has online help and a collaboratively-edited Wiki, forums, tutorials, examples, and documentation.

Latest version of Flare3D is 2.7.1 and it was released on 2014-02-12.

Developed by Flare3D (Ariel Nehmad, Adrian Simonovich, Jose Luis Ressia)

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  • Cafu Engine by Carsten Fuchs Software

    The Cafu Engine is a game engine developed by Carsten Fuchs. It is portable across platforms and currently runs under Windows and Linux, with plans to be adapted to OS X. The engine's source code is...

    Tags: Crossplatform Free Software, Free Game Engines, Free Software Programmed In C, Game Engines For Linux, Luascriptable Game Engines, Software Using The Mit License, Video Game Engines
  • Antiryad Gx by Arkham Development

    Antiryad Gx is an unified cross platform and multi core 2d and 3d game...

    Tags: Video Game Engines, Video Game Development Software
  • OECake by Prometech Software, Inc.

    OE-Cake, OE-CAKE! or OE Cake is a 2D fluid physics sandbox which was used to demonstrate the Octave Engine fluid physics simulator created by Prometech Software Inc.. It was one of the first engines...

    Tags: Video Game Development Software, Video Game Engines, Science Software, Computer Physics Engines
  • Chrome Engine by Techland

    Chrome Engine was a proprietary 3D game engine developed by Techland. The current version, Chrome Engine 6, supports Mac OS X, Linux, Xbox One, PlayStation 4, Xbox 360, PS3 and Microsoft...

    Tags: 2003 Software, Video Game Development Software, Video Game Engines
  • libGDX

    libGDX is a free and open-source game-development application framework written in the Java programming language with some C and C++ components for performance dependent code. It allows for the...

    Latest version of libGDX is 1.9.6 and it was released on 2017-03-05.

    Tags: Audio Libraries, Crossplatform Free Software, Free 3d Graphics Software, Free Computer Libraries, Free Game Engines, Free Graphics Software, Free Software Programmed In Java, Graphics Libraries, Java Apis, Java Libraries, Opengl, Software Using The Apache License, Video Game Development Software, Video Game Engines
  • SpaceEngine by Vladimir Romanyuk

    SpaceEngine (stylized as "Space Engine") is a proprietary 3D astronomy program and game engine developed by Russian astronomer and programmer Vladimir Romanyuk. It creates a three-dimensional...

    Latest version of SpaceEngine is 0.9.8.0 and it was released on 30 July 2016.

    Tags: Astronomy Software, Science Software For Windows, Steam Greenlight Games, Video Game Engines, Articles Containing Video Clips
  • Euphoria Game Engine by NaturalMotion

    Euphoria is a game animation engine created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full...

    Tags: 2008 Software, Anatomical Simulation, Animation Software, Computer Physics Engines, Euphoria Games, Middleware For Computer Games, Video Game Engines
  • SpeedTree by Interactive Data Visualization, Inc. (IDV)

    SpeedTree is a group of vegetation programming and modeling software products developed and sold by Interactive Data Visualization, Inc. (IDV) that generates virtual foliage for animations,...

    Tags: 2002 Software, 3d Graphics Software, Middleware For Computer Games, Video Game Engines, Virtual Reality
  • Decima by {{unbulleted list|Guerrilla Games|Kojima Productions}}

    Decima is a proprietary game engine developed by Guerrilla Games, released on November 15, 2013. It houses tools and features for creating artificial intelligence, physics, logics and worlds within...

    Tags: 2013 Software, Video Game Engines, 3d Graphics Software, Global Illumination Software
  • Crystal Tools by Square Enix

    Crystal Tools is a game engine created and used internally by the Japanese company Square Enix. It combines standard libraries for elements such as graphics, sound and artificial intelligence while...

    Tags: 2007 Software, 3d Graphics Software, Square Enix, Video Game Engines
  • Simplygon by Microsoft

    Simplygon is a 3D computer graphics software for automatic 3D optimization, based on proprietary methods for creating level of detail (LODs) through Polygon mesh reduction and other optimization...

    Tags: Video Game Engines, 3d Graphics Software
  • Polygon Cruncher by Mootools

    Polygon Cruncher is a 3D computer graphics software for generating 3D-optimized mesh, based on reduction and other optimization techniques. Polygon Cruncher is also available as an API through an...

    Tags: 3d Graphics Software, Video Game Engines, 1999 Software
  • Luminous Studio by Square Enix

    Luminous Studio (ルミナス・スタジオ) is a multi-platform game engine developed and used internally by Square Enix. The engine was developed for and targeted at eighth-generation hardware and DirectX...

    Tags: 2012 Software, 3d Graphics Software, Global Illumination Software, Square Enix, Video Game Engines
  • 4A Engine by 4A Games

    The 4A Engine is a graphics middleware engine developed by 4A Games for use in their video game Metro 2033, published by THQ. It supports Direct3D APIs 9, 10, and 11, OpenGL 3.2, along with NVidia's...

    Tags: 2010 Software, 3d Graphics Software, Game Engines For Linux, Global Illumination Software, Metro 2033, Video Game Engines
  • Garry Kitchens GameMaker by Activision

    Garry Kitchen's GameMaker is an IDE for the Commodore 64, Apple II, and IBM PCs, created by Garry Kitchen and released by Activision in 1985. The software is notable as the first high-level...

    Tags: 1985 Software, Apple Ii Software, Commodore 64 Software, Dos Software, Video Game Development Software, Video Game Ide, Video Game Engines
  • GameMaker by Recreational Software Designs

    Game-Maker (aka RSD Game-Maker) is an MS-DOS-based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational...

    Tags: 1991 Software, Dos Software, Free Game Engines, Video Game Development Software, Video Game Engines, Windows Software, Free Software, Formerly Proprietary Software